Bobo VR Z4

Bobo VR Z4 VR Headset
Lens Review & QR Code

Sites in VR Test LAB



Right Eye View

View from the right lens of the Bobo VR Z4 viewer.

This image shows the right eye view of the Bobo VR Z4 taken with a calibrated camera at a typical pupil-to-lens distance of 18 millimeters. The no-parallax point of the camera is set at 18 millimeters from the lens surface. The image is shown in fish-eye projection to closely simulate what the eye sees. The test image consists of lines that are straight in fish-eye projection such that any distortion can be contributed to the lens of the viewer.

Field of View

Field of view of the Bobo VR Z4 viewer.

This image shows the field-of-view test from the camera image that is taken at an pupil-to-lens distance of 18 millimeters. The IPD (interpupillary distance) was set to 62.77 millimeters. This is the same as the distance between the optical center of the left and the right lens. The screen size was 5.7 inch. The measured total field of view of Bobo VR Z4 was 88.6 degrees. The stereoscopic field of view was 87.9 degrees. The field-of-view may differ for other eye-to-lens distances or screen sizes!

NOTE: The field-of-view of non-circular views is calculated as the circular area that is equal to the area that the view covers in fish-eye projection.

Angular Magnification

Angular magnification measurement of the Bobo VR Z4 viewer.

This chart shows the angular magnification of Bobo VR Z4 at various viewing angles. The higher the magnification, the shorter the distance between the lens and the screen gets. The shorter the distance of the screen, the bigger the screen will look. The software that renders the environment has to know the exact magnification such that the objects are shown at the correct size. The red dashed line shows the angular magnification of the manufacturer's own QR code.

Distortion

Distortion measurement of the Bobo VR Z4 viewer.

This chart shows the lens distortion of Bobo VR Z4 at various eye-to-lens distances (eye relief). The red dashed line shows the distortion correction of the manufacturer's own QR code. The distortion curve is used to produce an image that is distorted in the opposite direction such that the final image that the eye sees looks undistorted.

Chromatic Aberration

Chromatic aberration measurement of the Bobo VR Z4 viewer.

This chart shows the measured color shift of the lenses of Bobo VR Z4.

NOTE: Chromatic aberration correction is done only inside the 'Sites in VR' app! Google Cardboard's VR engine does not support this correction.

Viewer QR Code

Viewer QR code


How to set Bobo VR Z4 as the default viewer using these settings?

Compare the field of view of Bobo VR Z4 to other headsets



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